/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #include "MovieSceneAkAudioEventTrack.h" #include "AkAudioDevice.h" #include "IMovieScenePlayer.h" #include "MovieScene.h" #include "MovieSceneAkAudioEventSection.h" #include "MovieSceneAkAudioEventTemplate.h" FMovieSceneEvalTemplatePtr UMovieSceneAkAudioEventTrack::CreateTemplateForSection(const UMovieSceneSection& InSection) const { #if UE_4_26_OR_LATER return FMovieSceneAkAudioEventTemplate(CastChecked(&InSection)); #else return InSection.GenerateTemplate(); #endif } UMovieSceneSection* UMovieSceneAkAudioEventTrack::CreateNewSection() { return NewObject(this, UMovieSceneAkAudioEventSection::StaticClass(), NAME_None, RF_Transactional); } #if WITH_EDITOR bool UMovieSceneAkAudioEventTrack::AddNewEvent(FFrameNumber Time, UAkAudioEvent* Event, const FString& EventName) { UMovieSceneAkAudioEventSection* NewSection = NewObject(this); ensure(NewSection); bool eventSet = NewSection->SetEvent(Event, EventName); if (eventSet) { const auto Duration = NewSection->GetMaxEventDuration(); NewSection->InitialPlacement(GetAllSections(), Time, Duration, SupportsMultipleRows()); AddSection(*NewSection); } return true; } void UMovieSceneAkAudioEventTrack::WorkUnitChangesDetectedFromSection(UMovieSceneAkAudioEventSection* in_pSection) { for (auto Section : Sections) { if (UMovieSceneAkAudioEventSection* AkSection = Cast(Section)) { if (AkSection != in_pSection) { AkSection->CheckForWorkunitChanges(); } } } } #endif #if WITH_EDITORONLY_DATA FText UMovieSceneAkAudioEventTrack::GetDisplayName() const { return NSLOCTEXT("MovieSceneAkAudioEventTrack", "TrackName", "AkAudioEvents"); } #endif FName UMovieSceneAkAudioEventTrack::GetTrackName() const { static FName TrackName("AkAudioEvents"); return TrackName; } bool UMovieSceneAkAudioEventTrack::SupportsType(TSubclassOf SectionClass) const { return SectionClass == UMovieSceneAkAudioEventSection::StaticClass(); }