/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #include "AkSpotReflector.h" #include "AkAudioDevice.h" #include "AkComponent.h" #include "AkAuxBus.h" #include "AkRoomComponent.h" #include "Engine/Texture2D.h" #include "Components/BillboardComponent.h" AAkSpotReflector::WorldToSpotReflectorsMap AAkSpotReflector::sWorldToSpotReflectors; // Sets default values AAkSpotReflector::AAkSpotReflector(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , AcousticTexture(NULL) , DistanceScalingFactor(2.f) , Level(1.f) { static const FName ComponentName = TEXT("SpotReclectorRootComponent"); RootComponent = ObjectInitializer.CreateDefaultSubobject(this, ComponentName); #if WITH_EDITORONLY_DATA static const FName SpriteComponentName = TEXT("Sprite"); SpriteComponent = CreateEditorOnlyDefaultSubobject(SpriteComponentName); if (SpriteComponent) { SpriteComponent->SetSprite(LoadObject(NULL, TEXT("/Wwise/S_AkSpotReflector.S_AkSpotReflector"))); SpriteComponent->SetRelativeScale3D(FVector(0.5f, 0.5f, 0.5f)); SpriteComponent->SetupAttachment(RootComponent); } #endif // AActor properties SetHidden(true); SetCanBeDamaged(false); } void AAkSpotReflector::PostInitializeComponents() { Super::PostInitializeComponents(); AddToWorld(); } void AAkSpotReflector::EndPlay(const EEndPlayReason::Type EndPlayReason) { Super::EndPlay(EndPlayReason); RemoveFromWorld(); } void AAkSpotReflector::AddToWorld() { UWorld* world = GetWorld(); if (world) { SpotReflectorSet& SRSet = sWorldToSpotReflectors.FindOrAdd(world); SRSet.Add(this); } } void AAkSpotReflector::RemoveFromWorld() { UWorld* world = GetWorld(); if (world) { SpotReflectorSet* pSRSet = sWorldToSpotReflectors.Find(world); if (pSRSet) { pSRSet->Remove(this); if (pSRSet->Num() == 0) { sWorldToSpotReflectors.Remove(world); } } } } AkImageSourceID AAkSpotReflector::GetImageSourceID() const { return (AkImageSourceID)(uint64)this; } AkAuxBusID AAkSpotReflector::GetAuxBusID() const { if (EarlyReflectionAuxBus || !EarlyReflectionAuxBusName.IsEmpty()) { return FAkAudioDevice::GetShortID(EarlyReflectionAuxBus, EarlyReflectionAuxBusName); } else { // No early reflection aux bus is set. The one assigned in the Wwise Authoring Tool will be used instead. // Skipping call to FAkAudioDevice::GetShortID() to avoid warning. return AK_INVALID_UNIQUE_ID; } } void AAkSpotReflector::SetImageSource(UAkComponent* AkComponent) { FAkAudioDevice* pDev = FAkAudioDevice::Get(); if (!pDev) return; const auto& RootTransform = RootComponent->GetComponentTransform(); if (SameRoomOnly) { AkRoomID roomID; if (EnableRoomOverride) { if (RoomOverride != nullptr) { UAkRoomComponent* room = Cast(RoomOverride->GetComponentByClass(UAkRoomComponent::StaticClass())); if (room != nullptr) roomID = room->GetRoomID(); } } else { TArray AkRooms = pDev->FindRoomComponentsAtLocation(RootTransform.GetTranslation(), GetWorld()); if (AkRooms.Num() > 0) roomID = AkRooms[0]->GetRoomID(); } if (roomID != AkComponent->GetSpatialAudioRoomID()) return; } AkImageSourceSettings sourceInfo = AkImageSourceSettings( FAkAudioDevice::FVectorToAKVector64(RootTransform.GetTranslation()), DistanceScalingFactor, Level); if (AcousticTexture) { sourceInfo.SetOneTexture(AcousticTexture->GetShortID()); } pDev->SetImageSource(this, sourceInfo, GetAuxBusID(), AkComponent); } void AAkSpotReflector::UpdateSpotReflectors(UAkComponent* AkComponent) { FAkAudioDevice* pDev = FAkAudioDevice::Get(); if (pDev) { pDev->ClearImageSources(AK_INVALID_AUX_ID, AkComponent); if (AkComponent->EnableSpotReflectors) { UWorld* world = AkComponent->GetWorld(); if (world) { SpotReflectorSet* pSRSet = sWorldToSpotReflectors.Find(world); if (pSRSet) { for (auto It = pSRSet->CreateIterator(); It; ++It) { (*It)->SetImageSource(AkComponent); } } } } } } const FString AAkSpotReflector::GetSpotReflectorName() const { #if WITH_EDITOR return GetActorLabel(); #else return GetName(); #endif }