// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/HUD.h" #include "VRHUDBase.generated.h" /** * */ UCLASS() class TETREESEDEMO_API AVRHUDBase : public AHUD { GENERATED_BODY() public: UFUNCTION(BlueprintNativeEvent) void Test(); void Test_Implementation(); };