// Fill out your copyright notice in the Description page of Project Settings. #include "VRGroupBase.h" // Sets default values AVRGroupBase::AVRGroupBase() { // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void AVRGroupBase::BeginPlay() { Super::BeginPlay(); } // Called every frame void AVRGroupBase::Tick(float DeltaTime) { Super::Tick(DeltaTime); } // Called to bind functionality to input void AVRGroupBase::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); }