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released in source code form as part of the SDK installer package.

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  Copyright (c) 2023 Audiokinetic Inc.
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// AkLinuxSoundEngine.h

/// \file 
/// Main Sound Engine interface, specific to Linux.

#pragma once

#include <AK/SoundEngine/Common/AkTypes.h>
#include <AK/Tools/Common/AkPlatformFuncs.h>

///< API used for audio output
///< Use with AkPlatformInitSettings to select the API used for audio output.  
///< Use AkAPI_Default, it will select the more appropriate API depending on the computer's capabilities.  Other values should be used for testing purposes.
///< \sa AK::SoundEngine::Init
typedef enum AkAudioAPILinux
{
	AkAPI_PulseAudio = 1 << 0,						///< Use PulseAudio (this is the preferred API on Linux)
	AkAPI_ALSA = 1 << 1,							///< Use ALSA
	AkAPI_Default = AkAPI_PulseAudio | AkAPI_ALSA,	///< Default value, will select the more appropriate API
} AkAudioAPI;

/// Platform specific initialization settings
/// \sa AK::SoundEngine::Init
/// \sa AK::SoundEngine::GetDefaultPlatformInitSettings
struct AkPlatformInitSettings
{
	// Threading model.
	AkThreadProperties	threadLEngine;				///< Lower engine threading properties
	AkThreadProperties  threadOutputMgr;			///< Ouput thread threading properties
	AkThreadProperties  threadBankManager;			///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)
	AkThreadProperties  threadMonitor;				///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build.
	
	//Voices.
	AkUInt32			uSampleRate;				///< Sampling Rate. Default 48000 Hz
	AkUInt16			uNumRefillsInVoice;			///< Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4.
	AkAudioAPI			eAudioAPI;					///< Main audio API to use. Leave to AkAPI_Default for the default sink (default value).
														///< If a valid audioDeviceShareset plug-in is provided, the AkAudioAPI will be Ignored.
														///< \ref AkAudioAPI
	AkDataTypeID		sampleType;					///< Sample type. AK_FLOAT for 32 bit float, AK_INT for 16 bit signed integer, defaults to AK_FLOAT.
													///< Supported by AkAPI_PulseAudio only.
};