/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #pragma once #include "MovieSceneTrackEditor.h" #include "MovieSceneAkAudioEventTrack.h" #include "AssetRegistry/AssetData.h" /** * Tools for AkAudioEvent tracks */ class FMovieSceneAkAudioEventTrackEditor : public FMovieSceneTrackEditor { public: /** * Constructor * * @param InSequencer The sequencer instance to be used by this tool */ FMovieSceneAkAudioEventTrackEditor(TSharedRef InSequencer); /** * Creates an instance of this class. Called by a sequencer * * @param OwningSequencer The sequencer instance to be used by this tool * @return The new instance of this class */ static TSharedRef CreateTrackEditor(TSharedRef OwningSequencer); public: // ISequencerTrackEditor interface virtual void BuildObjectBindingTrackMenu(FMenuBuilder& MenuBuilder, const TArray& ObjectBindings, const UClass* ObjectClass) override; virtual void BuildAddTrackMenu(FMenuBuilder& MenuBuilder) override; virtual TSharedPtr BuildOutlinerEditWidget(const FGuid& ObjectBinding, UMovieSceneTrack* Track, const FBuildEditWidgetParams& Params) override; virtual bool HandleAssetAdded(UObject* Asset, const FGuid& TargetObjectGuid) override; virtual TSharedRef MakeSectionInterface(UMovieSceneSection& SectionObject, UMovieSceneTrack& Track, FGuid ObjectBinding) override; virtual bool SupportsType(TSubclassOf Type) const override; virtual bool SupportsSequence(UMovieSceneSequence* InSequence) const override; virtual void BuildTrackContextMenu(FMenuBuilder& MenuBuilder, UMovieSceneTrack* Track) override; virtual const FSlateBrush* GetIconBrush() const override; private: /** Audio sub menu */ TSharedRef BuildAudioSubMenu(UMovieSceneTrack* Track); /** Audio asset selected */ void OnAudioAssetSelected(const FAssetData& AssetData, UMovieSceneTrack* Track); /** Creates a soundbank generation window. Iterates through all of the sections in the track and adds their required banks to the selected banks in the window.*/ static void CreateGenerateSoundBanksWindowForAllSections(UMovieSceneTrack* in_pTrack); };