/*******************************************************************************
The content of this file includes portions of the AUDIOKINETIC Wwise Technology
released in source code form as part of the SDK installer package.
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Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
may use this file in accordance with the end user license agreement provided
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written agreement between you and Audiokinetic Inc.
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Alternatively, this file may be used under the Apache License, Version 2.0 (the
"Apache License"); you may not use this file except in compliance with the
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Copyright (c) 2023 Audiokinetic Inc.
*******************************************************************************/
// AkSinkFactory.h
/// \file
/// Plug-in unique ID and creation functions (hooks) necessary to register the mixer plug-in in the sound engine.
///
Wwise effect name: Sink
///
Library file: AkSink.lib
#ifndef _AK_SINK_FACTORY_H_
#define _AK_SINK_FACTORY_H_
/// \file
/// Registers the Audio Sink Sample plugin automatically.
/// This file should be included once in a .CPP (not a .h, really). The simple inclusion of this file and the linking of the library is enough to use the plugin.
/// WARNING: Include this file only if you wish to link statically with the plugins. Dynamic Libaries (DLL, so, etc) are automatically detected and do not need this include file.
///
Wwise plugin name: Audio Sink Sample
///
Library file: AkSink.lib
const unsigned long AKEFFECTID_SINK = 152;
#if defined(AK_WIN)
AK_STATIC_LINK_PLUGIN(AkSink)
#endif
#endif // _AK_SINK_FACTORY_H_