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Rami (Branch)
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230721_Audio
721dh
815
feature/Audio_230707
feature/sence123
feature/sence714
feature/sencenew
hyc/bak
hyc_scene
killf/cpp
killf/net
master
renpeng/20231128
renpeng/bak_20231002
renpeng/fire
renpeng/fire2
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renpeng/loading
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xiu/01
xiuyu/002
Cronologia Commit
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SHA1
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Data
killf
43d6168949
优化附加都阵列时的镜头移动逻辑
1 anno fa
killf
3d621a4eda
添加最基本的闪现移动逻辑,按空格准备闪现,鼠标滚轮调整闪现距离(待完善)
1 anno fa
killf
ce5620dc0c
升级到UE5.2.1
1 anno fa
killf
bec62ebcac
添加带有碰撞体阵列(Map004,按空格自动根据阵列的形状生成碰撞,待添加到阵列逻辑中)
1 anno fa
killf
96c6b14266
退出阵列(只要有一个玩家退出,阵列就会完全解散,待完善)
1 anno fa
killf
4f4ba15ec4
按T键切换玩家视角
1 anno fa
killf
b3255cbeff
使用G键尝试连接其他玩家:获取要连接的玩家和连接的方向
1 anno fa
killf
d64b9819b1
按数字1切换第1人称和第3人称视角
1 anno fa
killf
dc0dea40f7
修改前后移动很慢的问题,导入一些美术资产
1 anno fa
任鹏
d384af506c
代码迁移
1 anno fa