ソースを参照

完善阵列转向逻辑 1.长按R 1s后允许阵列转向 2.按Q和E进行左右转向 3.阵列发生移动后退出转向状态 4.暂时不要求所有参与者都处于转向阵列即可转向

killf 1 年間 前
コミット
fd01d5a8de

+ 1 - 1
Config/DefaultInput.ini

@@ -177,7 +177,7 @@ DoubleClickTime=0.200000
 +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X)
 +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MagicLeap_Left_Trackpad_X)
 +AxisMappings=(AxisName="Move",Scale=1.000000,Key=Gamepad_LeftX)
-+AxisMappings=(AxisName="TurnLeft",Scale=1.000000,Key=Q)
++AxisMappings=(AxisName="TurnLeft",Scale=-1.000000,Key=Q)
 +AxisMappings=(AxisName="TurnRight",Scale=1.000000,Key=E)
 DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
 DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent

BIN
Content/BP/VRCharacter.uasset


BIN
Content/BP/VRGroup.uasset


BIN
Content/Maps/Map010.umap