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添加带有碰撞体阵列(Map004,按空格自动根据阵列的形状生成碰撞,待添加到阵列逻辑中)

killf %!s(int64=2) %!d(string=hai) anos
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Modificáronse 2 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      Config/DefaultInput.ini
  2. BIN=BIN
      Content/BP/VRCharacter.uasset

+ 1 - 0
Config/DefaultInput.ini

@@ -132,6 +132,7 @@ DoubleClickTime=0.200000
 +ActionMappings=(ActionName="TryConnect",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G)
 +ActionMappings=(ActionName="ChangePlayer",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
 +ActionMappings=(ActionName="Disconnect",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=H)
++ActionMappings=(ActionName="ChangeShape",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
 +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
 +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
 +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)

BIN=BIN
Content/BP/VRCharacter.uasset