瀏覽代碼

Merge branch 'master' of http://pi.killf.info:9966/git/tetrees

# Conflicts:
#	Content/Maps/map007.umap
hyc 1 年之前
父節點
當前提交
a71b9836a8
共有 100 個文件被更改,包括 9 次插入17 次删除
  1. 6 17
      Config/DefaultEngine.ini
  2. 3 0
      Config/DefaultInput.ini
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      Content/72/DH2/zhuangfan/zhuangfan_Anim.uasset
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+ 6 - 17
Config/DefaultEngine.ini

@@ -2,34 +2,20 @@
 GameName=TetreeseDemo
 
 [/Script/EngineSettings.GameMapsSettings]
-<<<<<<< HEAD
-EditorStartupMap=/Game/Maps/Map002.Map002
-LocalMapOptions=
-TransitionMap=None
-bUseSplitscreen=True
-TwoPlayerSplitscreenLayout=Horizontal
-ThreePlayerSplitscreenLayout=FavorTop
-FourPlayerSplitscreenLayout=Grid
-bOffsetPlayerGamepadIds=False
-GameInstanceClass=/Script/Engine.GameInstance
-GameDefaultMap=/Game/Maps/Map002.Map002
-ServerDefaultMap=/Engine/Maps/Entry.Entry
-GlobalDefaultGameMode=None
-=======
-EditorStartupMap=/Game/Maps/Map007.Map007
-GameDefaultMap=/Game/Maps/Map007.Map007
+EditorStartupMap=/Game/Maps/MenuMap.MenuMap
+GameDefaultMap=/Game/Maps/MenuMap.MenuMap
 TransitionMap=
 bUseSplitscreen=True
 TwoPlayerSplitscreenLayout=Horizontal
 ThreePlayerSplitscreenLayout=FavorTop
 GlobalDefaultGameMode=/Game/BP/VRGameMode.VRGameMode_C
->>>>>>> fe3e73ccf9f70de20e6a3d3c86c2ae9cd4a6adf0
 GlobalDefaultServerGameMode=None
 
 [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
 MinimumiOSVersion=IOS_12
 RemoteServerName=192.168.1.185
 RSyncUsername=killf
+bDisableHTTPS=True
 
 [/Script/HardwareTargeting.HardwareTargetingSettings]
 TargetedHardwareClass=Desktop
@@ -78,7 +64,10 @@ AppliedDefaultGraphicsPerformance=Maximum
 +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
 +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
 +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="VRBlock",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="cus_trance",Response=ECR_Overlap)),HelpMessage="Needs description")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="cus_trance")
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="VRBlock")
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="vr_block")
 -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
 -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")

+ 3 - 0
Config/DefaultInput.ini

@@ -143,6 +143,7 @@ DoubleClickTime=0.200000
 +ActionMappings=(ActionName="TestButton",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
 +ActionMappings=(ActionName="ChangeLevel",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Enter)
 +ActionMappings=(ActionName="ESC",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
++ActionMappings=(ActionName="BeginTurn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
 +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
 +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
 +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)
@@ -176,6 +177,8 @@ DoubleClickTime=0.200000
 +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X)
 +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MagicLeap_Left_Trackpad_X)
 +AxisMappings=(AxisName="Move",Scale=1.000000,Key=Gamepad_LeftX)
++AxisMappings=(AxisName="TurnLeft",Scale=-1.000000,Key=Q)
++AxisMappings=(AxisName="TurnRight",Scale=1.000000,Key=E)
 DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
 DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
 DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks

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Content/72/DH2/zhuangfan/zhuangfan_Anim.uasset


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Content/72/DH2/zhuangfan/zhuangfan_Anim/Driving_zhuangfan_Anim.uasset


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Content/BP/Group.uasset


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