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@@ -2,34 +2,20 @@
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GameName=TetreeseDemo
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[/Script/EngineSettings.GameMapsSettings]
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-<<<<<<< HEAD
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-EditorStartupMap=/Game/Maps/Map002.Map002
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-LocalMapOptions=
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-TransitionMap=None
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-bUseSplitscreen=True
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-TwoPlayerSplitscreenLayout=Horizontal
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-ThreePlayerSplitscreenLayout=FavorTop
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-FourPlayerSplitscreenLayout=Grid
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-bOffsetPlayerGamepadIds=False
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-GameInstanceClass=/Script/Engine.GameInstance
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-GameDefaultMap=/Game/Maps/Map002.Map002
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-ServerDefaultMap=/Engine/Maps/Entry.Entry
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-GlobalDefaultGameMode=None
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-=======
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-EditorStartupMap=/Game/Maps/Map007.Map007
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-GameDefaultMap=/Game/Maps/Map007.Map007
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+EditorStartupMap=/Game/Maps/MenuMap.MenuMap
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+GameDefaultMap=/Game/Maps/MenuMap.MenuMap
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/BP/VRGameMode.VRGameMode_C
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->>>>>>> fe3e73ccf9f70de20e6a3d3c86c2ae9cd4a6adf0
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GlobalDefaultServerGameMode=None
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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MinimumiOSVersion=IOS_12
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RemoteServerName=192.168.1.185
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RSyncUsername=killf
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+bDisableHTTPS=True
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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@@ -78,7 +64,10 @@ AppliedDefaultGraphicsPerformance=Maximum
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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++Profiles=(Name="VRBlock",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="cus_trance",Response=ECR_Overlap)),HelpMessage="Needs description")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="cus_trance")
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++DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="VRBlock")
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++DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="vr_block")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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