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1.添加充电动画 2.充电时不可执行其他动作 3.按T键退出充电状态

killf 11 months ago
parent
commit
7114277d38

+ 0 - 3
Config/DefaultGame.ini

@@ -132,6 +132,3 @@ bAkAudioMixerEnabled=False
 MigratedEnableMultiCoreRendering=True
 FixupRedirectorsDuringMigration=False
 
-
-WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2023.1.0.8367")
-WwiseMacInstallationPath=(FilePath="")

BIN
Content/BP/VRCharacter.uasset


BIN
Content/Maps/Map010.umap


BIN
Content/Maps/T.umap


BIN
Content/treefall/GrimzaFX_Explosions/Materials/M_LightGlow.uasset


BIN
Intermediate/CachedAssetRegistry.bin


+ 20 - 24
Plugins/Wwise/Source/WwiseSoundEngine/Public/Generated/AkiOSPlugins.h

@@ -1,24 +1,20 @@
-/*******************************************************************************
-The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
-Technology released in source code form as part of the game integration package.
-The content of this file may not be used without valid licenses to the
-AUDIOKINETIC Wwise Technology.
-Note that the use of the game engine is subject to the Unreal(R) Engine End User
-License Agreement at https://www.unrealengine.com/en-US/eula/unreal
- 
-License Usage
- 
-Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
-this file in accordance with the end user license agreement provided with the
-software or, alternatively, in accordance with the terms contained
-in a written agreement between you and Audiokinetic Inc.
-Copyright (c) 2023 Audiokinetic Inc.
-*******************************************************************************/
-
-#if PLATFORM_IOS
-#include <AK/Plugin/AkToneSourceFactory.h>
-#include <AK/Plugin/AkRoomVerbFXFactory.h>
-#include <AK/Plugin/AkMeterFXFactory.h>
-#include <AK/Plugin/AkTremoloFXFactory.h>
-#include <AK/Plugin/AkSynthOneSourceFactory.h>
-#endif
+/*******************************************************************************
+The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
+Technology released in source code form as part of the game integration package.
+The content of this file may not be used without valid licenses to the
+AUDIOKINETIC Wwise Technology.
+Note that the use of the game engine is subject to the Unreal(R) Engine End User
+License Agreement at https://www.unrealengine.com/en-US/eula/unreal
+ 
+License Usage
+ 
+Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
+this file in accordance with the end user license agreement provided with the
+software or, alternatively, in accordance with the terms contained
+in a written agreement between you and Audiokinetic Inc.
+Copyright (c) 2023 Audiokinetic Inc.
+*******************************************************************************/
+
+#if PLATFORM_IOS
+#include <AK/Plugin/AkRoomVerbFXFactory.h>
+#endif

+ 20 - 24
Plugins/Wwise/Source/WwiseSoundEngine/Public/Generated/AktvOSPlugins.h

@@ -1,24 +1,20 @@
-/*******************************************************************************
-The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
-Technology released in source code form as part of the game integration package.
-The content of this file may not be used without valid licenses to the
-AUDIOKINETIC Wwise Technology.
-Note that the use of the game engine is subject to the Unreal(R) Engine End User
-License Agreement at https://www.unrealengine.com/en-US/eula/unreal
- 
-License Usage
- 
-Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
-this file in accordance with the end user license agreement provided with the
-software or, alternatively, in accordance with the terms contained
-in a written agreement between you and Audiokinetic Inc.
-Copyright (c) 2023 Audiokinetic Inc.
-*******************************************************************************/
-
-#if PLATFORM_TVOS
-#include <AK/Plugin/AkToneSourceFactory.h>
-#include <AK/Plugin/AkRoomVerbFXFactory.h>
-#include <AK/Plugin/AkMeterFXFactory.h>
-#include <AK/Plugin/AkTremoloFXFactory.h>
-#include <AK/Plugin/AkSynthOneSourceFactory.h>
-#endif
+/*******************************************************************************
+The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
+Technology released in source code form as part of the game integration package.
+The content of this file may not be used without valid licenses to the
+AUDIOKINETIC Wwise Technology.
+Note that the use of the game engine is subject to the Unreal(R) Engine End User
+License Agreement at https://www.unrealengine.com/en-US/eula/unreal
+ 
+License Usage
+ 
+Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
+this file in accordance with the end user license agreement provided with the
+software or, alternatively, in accordance with the terms contained
+in a written agreement between you and Audiokinetic Inc.
+Copyright (c) 2023 Audiokinetic Inc.
+*******************************************************************************/
+
+#if PLATFORM_TVOS
+#include <AK/Plugin/AkRoomVerbFXFactory.h>
+#endif