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优化附加都阵列时的镜头移动逻辑

killf 1 jaar geleden
bovenliggende
commit
43d6168949
3 gewijzigde bestanden met toevoegingen van 1 en 0 verwijderingen
  1. 1 0
      Config/DefaultInput.ini
  2. BIN
      Content/BP/VRCharacter.uasset
  3. BIN
      Content/Maps/Map002.umap

+ 1 - 0
Config/DefaultInput.ini

@@ -140,6 +140,7 @@ DoubleClickTime=0.200000
 +ActionMappings=(ActionName="Disconnect",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=H)
 +ActionMappings=(ActionName="ChangeShape",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
 +ActionMappings=(ActionName="Teleport",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
++ActionMappings=(ActionName="TestButton",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
 +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
 +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
 +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)

BIN
Content/BP/VRCharacter.uasset


BIN
Content/Maps/Map002.umap