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添加碎片掉落时的警告动画

killf 1 year ago
parent
commit
431d2e892c

+ 1 - 0
Config/DefaultEngine.ini

@@ -67,6 +67,7 @@ AppliedDefaultGraphicsPerformance=Maximum
 +Profiles=(Name="VRBlock",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="cus_trance",Response=ECR_Overlap)),HelpMessage="Needs description")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="cus_trance")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="VRBlock")
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="vr_block")
 -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
 -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")

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Content/BP/VRAlert.uasset


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Content/BP/VRBlock.uasset


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Content/BP/VRCharacter.uasset


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Content/BP/VRGroup.uasset


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Content/Maps/Map011.umap


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Content/__ExternalActors__/Maps/Map011/4/DC/7SDLOTU65NBBU2TZLXKCII.uasset


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Content/__ExternalActors__/Maps/Map011/8/NT/ERH4LX0QAOHBBYFW6KTIEV.uasset


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Content/__ExternalActors__/Maps/Map011/E/GW/16LAMNOHRSZ4660COPGUOR.uasset