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添加最基本的闪现移动逻辑,按空格准备闪现,鼠标滚轮调整闪现距离(待完善)

killf пре 1 година
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3d621a4eda

+ 7 - 0
Config/DefaultInput.ini

@@ -139,6 +139,7 @@ DoubleClickTime=0.200000
 +ActionMappings=(ActionName="ChangePlayer",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
 +ActionMappings=(ActionName="Disconnect",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=H)
 +ActionMappings=(ActionName="ChangeShape",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
++ActionMappings=(ActionName="Teleport",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
 +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
 +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
 +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)
@@ -178,3 +179,9 @@ DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.Defaul
 -ConsoleKeys=Tilde
 +ConsoleKeys=Tilde
 
+[/Script/EnhancedInput.EnhancedInputDeveloperSettings]
++DefaultMappingContexts=(InputMappingContext="/Game/BP/VRInputMappingContext.VRInputMappingContext",Priority=0)
+DefaultWorldInputClass=/Script/EnhancedInput.EnhancedPlayerInput
+bEnableWorldSubsystem=False
+EnhancedInput.bShouldLogAllWorldSubsystemInputs=False
+

BIN
Content/BP/TeleportInputAction.uasset


BIN
Content/BP/VRCharacter.uasset


BIN
Content/BP/VRGroup.uasset


BIN
Content/BP/VRInputMappingContext.uasset


BIN
Content/Maps/Map002.umap


BIN
Content/Maps/Map003.umap


BIN
Content/Maps/MenuMap.umap