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1.完善远景、中景、近景的的碎块掉落逻辑 2.添加被碎片击中后的击飞动画

killf пре 1 година
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33f6fcc696

+ 4 - 1
Config/DefaultEngine.ini

@@ -64,7 +64,9 @@ AppliedDefaultGraphicsPerformance=Maximum
 +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
 +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
 +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="VRBlock",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="cus_trance",Response=ECR_Overlap)),HelpMessage="Needs description")
 +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="cus_trance")
++DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="VRBlock")
 -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
 -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@@ -126,4 +128,5 @@ LowSampleRate=12000.000000
 MinSampleRate=8000.000000
 CompressionQualityModifier=1.000000
 AutoStreamingThreshold=0.000000
-SoundCueCookQualityIndex=-1
+SoundCueCookQualityIndex=-1
+

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Content/72/DH2/zhuangfan/zhuangfan_Anim.uasset


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Content/72/DH2/zhuangfan/zhuangfan_Anim/Driving_zhuangfan_Anim.uasset


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Content/BP/Utils.uasset


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Content/BP/VRCharacterAnimBlueprint.uasset


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